Seraph

A Seraph is a magical entity that is spawned from the Magical Rifts of Laitheran. Seraphs are orb-like entities that come in different hues, such as blue, red, purple, green, etc. Seraphs are what allows a mage to use magic, and are often used at the whim of their host. Each Seraph belongs to one of the seven Domains, and are able to naturally use such a Domain. Seraphs, along with their host, are able to learn more than one Domain, but only after years of effort and experience. These magical entities act in a similar way and aren't self-aware before they're bound to someone. Seraphs are similar to birds when someone comes close; they fly away from such a person as if it's an instinct. Nonetheless, this behavior isn't permanent. After training with their host, a Seraph develops their own character and can even converse with the person they're bound and are controlled by their mage. The personality of a Seraph is usually determined by the person they're bound to, but Seraphs themselves are able to develop their own personality.

The Seven Seraphs
Ordinary Seraphs are much weaker than the Seven Seraphs. While the Seven Seraphs are technically Seraphs themselves, they are supremely powerful and are considered gods. The Seven Seraphs don't appear like a normal Seraph either; they have their own humanoid forms. These gods each represent a Domain and are paragons of a Domain's perfection. They have complete control over their Domain and are beings that mages look-up to in terms of power. The Seven Seraphs are Lazarus (Being), Umbra (Twilight), Pestis (Pestilence), Aines (Essence), Arcan/Ara (Transmutation), Cernus (Wrath), and Omnis (Conjuration).